[Unite 2018] - Geometry Shader And Compute Shader In Unity

Abstract

Talk about using geometry shader in Unity to render large areas of grassland, and using compute shader in Unity to simulate Boids behavior. The slide link here is a similar one.(The one I made at 2017).

Date
May 13, 2018 5:15 PM — 6:00 PM
Location
Beijing
Avatar
Jiadong Chen
Cloud Architect/Senior Developer

Cloud Architect at Company-X | Microsoft MVP, MCT | Azure Certified Solutions Architect & Cybersecurity Architect Expert | Member of .NET Foundation | Packt Author ㅣ Opinions = my own.

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