Abstract
Talk about using geometry shader in Unity to render large areas of grassland, and using compute shader in Unity to simulate Boids behavior. The slide link here is a similar one.(The one I made at 2017).
Date
May 13, 2018 5:15 PM — 6:00 PM
Cloud Architect/Senior Developer
Cloud Architect at Company-X | Microsoft MVP, MCT | Azure Certified Solutions Architect & Cybersecurity Architect Expert | Member of .NET Foundation | Packt Author ㅣ Opinions = my own.