[Unite 2019] - Asset management and serialization in Unity

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Abstract

Introduce the internal serialization mechanism of the engine and some management mechanisms for the asset. Such as shaderlab, script, model, etc.

Date
May 12, 2019 3:00 PM — 3:45 PM
Location
Shanghai
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Jiadong Chen
Cloud Architect/Senior Developer

Cloud Architect at Company-X | Microsoft MVP, MCT | Azure Certified Solutions Architect & Cybersecurity Architect Expert | Member of .NET Foundation | Packt Author ㅣ Opinions = my own.

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