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Jiadong's Living Room 3D
Recent & Upcoming Talks
2023
The very best of Microsoft Build - Auckland
Microsoft Build has just finished and there were some amazing announcements. Our panel has selected some of their favourites and …
Jun 22, 2023 12:20 PM — 2:20 PM
Microsoft New Zealand Ltd
Video
.NET Conf 2022 - Wellington
Building Real-Time 3D Cloud Applications with Azure, .NET, and Unity
Jan 19, 2023 3:52 PM — 3:52 PM
2022
Ignite After Party Auckland
This is a joint venture between the UG and the Microsoft MVP’s. We will show edited pieces of the videos ‘Hidden gems and …
Oct 19, 2022 5:37 PM — 6:37 PM
2021
Introduction to Unity, AR and AR Foundation
Jiadong Chen will introduce the Unity engine and Unity’s AR Foundation architecture. AR developers can use Unity to quickly and …
Jun 13, 2021 6:59 PM — 6:59 PM
Video
2020
[Online]Introduction to Unity Ar Foundation
Sep 4, 2020 8:24 PM — 8:24 PM
Video
2019
[Microsoft Ignite The Tour] - Develop custom rendering pipelines using Unity and C#
Through this session, people can learn what SRP is and how to develop custom rendering pipelines using C# language.
Dec 10, 2019 12:05 PM — 12:05 PM
Beijing
Review
[Microsoft Global MR Bootcamp] - Unity AR Foundation Overview
What problem does Unity’s AR Foundation solve? What is the architecture of the AR Foundation? And what is the roadmap for the AR …
Nov 17, 2019 3:00 PM — 3:40 PM
Beijing
[2019 Xamarin Dev Summit in China] - Unity 2019 Roadmap
Talked about what’s coming in Unity 2019, and presented the vision for what you should expect in 2019.
May 26, 2019 11:30 AM — 12:00 PM
Beijing
[Unite 2019] - Asset management and serialization in Unity
Introduce the internal serialization mechanism of the engine and some management mechanisms for the asset. Such as shaderlab, script, …
May 12, 2019 3:00 PM — 3:45 PM
Shanghai
Video
2018
[Unite 2018] - Geometry Shader And Compute Shader In Unity
Talk about using geometry shader in Unity to render large areas of grassland, and using compute shader in Unity to simulate Boids …
May 13, 2018 5:15 PM — 6:00 PM
Beijing
Code
Slides
2017
[Unity User Group] Shaders In Unity
Nov 26, 2017 8:15 PM — 8:15 PM
Beijing
[Unity User Group] Unity Experience Sharing
Oct 11, 2017 10:45 AM — 10:45 AM
Beijing
[Xamarin User Group] Introduce Unity To Xamarin Developers
Sep 10, 2017 8:20 PM — 8:20 PM
Beijing
[Unity User Group] Unity5.6 new feature introduction and HoloLens development
May 24, 2017 10:33 AM — 10:33 AM
Beijing
2016
[Unity User Group] C# and Unity
Nov 6, 2016 8:07 PM — 8:07 PM
Beijing
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