I believe that many developers will have similar misunderstandings after seeing the name Mesh Compression. So this blog is about how to optimize Mesh in Unity to save memory, and why the Mesh Compression option is turned on, but it doesn't help memory.
A blog post about the profiling tool on the Android platform - the `Snapdragon Profiler`. Compared with its predecessor `Adreno Profiler`, Snapdragon Profiler is a substitute for the former and has added support for Vulkan. Therefore, it is recommended that you can use this tool to profile Android devices with Qualcomm chips.
Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls.